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  1. 前言

    最近為了某個專案稍微複習了一下multi-thread的同步控制,除了使用簡單的spin-lock之外,還有更為強大的lockless演算法,如同前輩們所告誡的,看起來越是酷炫的東西,背後隱藏的陷阱也越多,本文是讀完Lockless Programming Considerations for Xbox 360 and Microsoft Windows所寫的心得,好文章當然得作點筆記以供日後參考

    c++ multi-thread lock-free optimization

  2. 使用KaTeX

    行內、區塊

    When \(a \ne 0\), there are two solutions to \(ax^2 + bx + c = 0\) and they are

    KaTeX Math

  3. 測試貼文

    這是一篇測試文章

    test

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